Research on e-Learning and ICT in Education

Research on e-Learning and ICT in Education

Technological, Pedagogical and Instructional Perspectives

Mikropoulos, Tassos Anastasios

Springer International Publishing AG

10/2018

407

Dura

Inglês

9783319950587

15 a 20 dias

799


ebook

Descrição não disponível.
Part I: DIGITAL TECHNOLOGIES AND PEDAGOGY1

The feasibility and interest of monitoring the cognitive and affective states of groups of co-learners in real time as they learn

Julien Mercier

University of Montreal, Canada



2

Exploring the potential of computer-based concept mapping under self- and collaborative-mode within emerging learning environments

Sofia Hadjileontiadou1, Sofia B. Dias2, Jose Diniz2, and Leontios J. Hadjileontiadis3,4

1Hellenic Open University, Athens, Greece,

2Universidade de Lisboa, Portugal,

3Aristotle University of Thessaloniki, Greece,

4Khalifa University of Science and Technology, UAE.



3

Creativity and ICT: theoretical approaches and perspectives in school education

Kleopatra Nikolopoulou

National and Kapodistrian University of Athens, Greece



4

Exploring teachers' perceptions of Technological Pedagogical and Content Knowledge: Implications of a pilot study in Greece

Demetra Demetriou, Athanassios Jimoyiannis

University of Peloponnese, Greece



5

An ensemble-based semi-supervised approach for predicting students' performance

I.E. Livieris1, K. Drakopoulou2, T. Mikropoulos3, V. Tampakas1, and P. Pintelas2

1 Technological Educational Institute of Western Greece, Greece

2 University of Patras, Greece

3 University of Ioannina, Greece



6

Addressing creativity in the collaborative design of digital books for Environmental and Math Education

Maria Daskolia, Chronis Kynigos, Angeliki Kolovou

National and Kapodistrian University of Athens, Athens, Greece



7

How do transformational principals perceive ICT as a means for promoting 21st century skills? A descriptive case study

Spiridoula Laschou, Vasilis Kollias & Ilias Karasavvidis

University of Thessaly, Greece




Part II: Educational Games




8

The Educational Impacts of Minecraft on Elementary School Students

Thierry Karsenti & Julien Bugmann

University of Montreal, Canada



9

Mobile games in computer science education: State of the art and proposal of a mobile game design that incorporates physical activity

Ioannis Siakavaras, Marina Papastergiou, Nikos Comoutos

University of Thessaly, Greece



10

Exemplifying online game design and exploitation for interdisciplinary teaching in Primary School through the WeAreEurope game for EU citizenship education

Tharrenos Bratitsis

University of Western Macedonia, Greece



11

Evaluation of an augmented reality game for environmental education: "Save Elli, Save the environment"

Koutromanos George1, Tzortzoglou Filippo2, Sofos Alivisos2

1 National and Kapodistrian University of Athens, Greece

2 University of the Aegean, Greece




Part III: Science and Mathematics



12

Hostage of the Software: Experiences Teaching Inferential Statistics to Undergraduate Human-Computer Interaction students and a Survey of the Literature

Frode E. Sandnes1,2, Evelyn Eika

1 Faculty of Technology, Art and Design, Oslo and Akershus University College of Applied Sciences, Norway

2 Westerdals Oslo School of Art, Communication and Technology, Norway



13

Examining Students Actions while Experimenting with a Blended Combination of Physical and Virtual Manipulatives in Physics

George Olympiou, & Zacharias C. Zacharia

University of Cyprus, Cyprus



14

The impact of virtual laboratory environments in teaching-by-inquiry electric circuits in Greek Secondary Education: the ElectroLab Project

Taramopoulos Athanasios, Psillos Dimitrios

Aristotle University of Thessaloniki, Greece





15

Tracing Students' Actions in Inquiry-based Simulations

Apostolos Michaloudis, Anastasios Molohidis, Euripides Hatzikraniotis

Aristotle University of Thessaloniki, Greece



16

The use of ICT and the Realistic Mathematic Education for understanding simple and advanced stereometry shapes among University students

Nicholas Zaranis1, George M. Exarchakos2

1University of Crete, Greece

2Piraeus University of Applied Sciences, Greece



Part IV: Robotics

17

Learning to program a humanoid robot: Impact on students in special education

Julien Bugmann, Thierry Karsenti

University of Montreal, Canada



18

e-ProBotLab: design and evaluation of an open educational robotics platform

Christoforos Karachristos, Konstantinos Nakos, Vassilis Komis, Anastasia Misirli

University of Patras, Greece



Part V: Higher Education

19

A software tool to evaluate performance in a higher education institution

Hugo Paredes1,2, Arsenio Reis1,2,Jorge Borges1, Carlos Rodrigues1, Joao Barroso1,2

1 University of Tras-os-Montes e Alto Douro, Portugal

2 INESC TEC, Portugal



20

Integration of technologies in higher education: Teachers' needs and expectations at UTAD

Ana Maia1,2, Jorge Borges1, Arsenio Reis1,3, Paulo Martins1,3, Joao Barroso1,3

1University of Tras-os-Montes e Alto Douro, Portugal

2Research Center "Didactics and Technology in Teacher Education", Portugal

3INESC TE , Portugal



21

Virtual environments for vocational training: immersion and user experience in a virtual kitchen

Nikiforos M. Papachristos, George Ntalakas, Ioannis Vrellis, Tassos Anastasios Mikropoulos

University of Ioannina, Greece
Digital technologies and pedagogy;Cognitive and affective states of groups of co-learners;Computer-based concept mapping;Emerging learning environments;Creativity and ICT;Teachers' perceptions of technological knowledge;Teachers' perceptions of pedagogical and content knowledge;Ensemble-based approaches for predicting students' performance;Collaborative design of digital books;Environmental and math education;ICT as a means for promoting 21st century skills;Educational games;Educational impact of Minecraft;Mobile games in computer science education;Mobile game design and physical activity;WeAreEurope game for EU citizenship education;Augmented reality games for environmental education;Physical and virtual manipulatives in physics;Virtual laboratory environments;Virtual environments for vocational training