Human-Computer Interaction - INTERACT 2017

Human-Computer Interaction - INTERACT 2017

16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part I

O'Neill, Jacki; Balkrishna, Devanuj K.; Bernhaupt, Regina; Winckler, Marco; Joshi, Anirudha; Dalvi, Girish

Springer International Publishing AG

09/2017

544

Mole

Inglês

9783319677439

15 a 20 dias

8599

Descrição não disponível.
Adaptive design and mobile applications.- A Minimalist Approach for Identifying Affective States for Mobile Interaction Design.- Automatic Generation of User Interface Layouts for Alternative Screen Orientations.- Defining Gestural Interactions for Large Vertical Touch Displays.- MyCarMobile: A travel assistance emergency mobile app for deaf people.- Touch Shadow Interaction and Continuous Directional User Interface for Smartphone.- Aging and disabilities.- Age-related effects of task difficulty on the semantic relevance of query reformulations.- Could People with Stereo-deficiencies Have a Rich 3D Experience Using HMDs.- How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet.- MeViTa: Interactive Visualizations to Help Older Adults with their Medication Intake using a Camera-Projector System.- Assistive technology for blind users.- Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction.- Comparing Two Approaches of Tactile Zooming on a Large Pin-matrix Device.- Improve the Accessibility of Tactile Charts.- Investigations on Laterotactile Braille Reading.- Performance of Accessible Gesture-based Indic Keyboard.- Audience engagement.- Designing Collaborative Co-located Interaction for an Artistic Installation.- Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation.- Haunting Space, Social Interaction in a Large-Scale Media Environment.- In-the-moment and beyond: Combining post-hoc and real time data for the study of audience perception of electronic music performance.- Piano Staircase: Exploring Movement-based Meaning Making in Interacting with Ambient Media.- Co-design studies.- A Co-design Study of Digital Service Ideas in the Bus Context.- Designing for Financial Literacy: Co-Design with Children in Rural Sri Lanka.- Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories.- Towards Participatory Prototyping with Older Adults with and without Cognitive Impairment: Challenges and Lessons Learned.-Using Critical Incidents in Workshops to Inform eHealth Design.- Cultural differences and communication technology.- A Confucian Look at Internet Censorship in China.- A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation.- Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness.- How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians.- Design rationale and camera-control.- Capturing Design Decision Rationale with Decision Cards.- Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants.- Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study.- On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-based Cinematographic User Interface.- You'veGot the Moves, We've Got the Motion -Understanding and Designing for Cinematographic Camera Motion Control.
human-computer interaction;human-centered computing;user interfaces;user experience;interactive computer graphics;video game;robotics;internet;e-learning;virtual worlds;information technology;telecommunication networks;mobile devices;data communication systems;semantics;data security