Human-Computer Interaction - INTERACT 2017

Human-Computer Interaction - INTERACT 2017

16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II

Bernhaupt, Regina; Joshi, Anirudha; Winckler, Marco; K. Balkrishan, Devanuj; Dalvi, Girish; O'Neill, Jacki

Springer International Publishing AG

09/2017

494

Mole

Inglês

9783319676838

15 a 20 dias

795

Descrição não disponível.
Digital inclusion.- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles.- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning.- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population.- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG.- Women in Crisis Situations: Empowering and Supporting Women through ICTs.- Games.- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience.- Exploring In-the-Wild Game-based Gesture Data Collection.- From Objective to Subjective Difficulty Evaluation in Video Games.- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights.- Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game.- Human perception, cognition and behaviour.- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks.- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages.- Subjective usability, mental workload assessments and their impact on objective human performance.- What is user's perception of Naturalness? An Exploration of Natural User Experience.- Information on demand, on the move, and gesture interaction.- Presenting Information on the Driver's Demand on a Head-Up Display.- Seeing Through the Eyes of Heavy Vehicle Operators.- TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices.- Understanding Gesture Articulations Variability.- Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting.- Interaction at the workplace.- FeetForward: on Blending New Classroom Technologies into Secondary School Teachers' Routines.- Human-Building Interaction: When the machine becomes a building.- Investigating Wearable Technology for Fatigue Identification in the Workplace.- Leveraging Conversational Systems to assists New Hires during Onboarding.- RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness.- The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments.- Interaction with children.- An interactive elementary tutoring system for oral health education using an augmented approach.- Empowered and Informed: Participation of Children in HCI.- Gaze Awareness in Agent-Based Early-Childhood Learning Application.- Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder.
Human-Computer Interaction;human-centered computing;user interfaces;user experience;interactive computer graphics;video game;robotics;internet;e-learning;virtual worlds;information technology;telecommunication networks;mobile devices;data communication systems;semantics;data security