Smart Technology

Smart Technology

First International Conference, MTYMEX 2017, Monterrey, Mexico, May 24-26, 2017, Proceedings

Ramirez Flores, Pablo G.; Lozoya-Santos, Jorge; Gonzalez Mendivil, Eduardo; Neira-Tovar, Leticia; Martin-Gutierrez, Jorge; Torres Guerrero, Francisco

Springer International Publishing AG

03/2018

217

Mole

Inglês

9783319733227

15 a 20 dias

3577

Descrição não disponível.
Evaluation the Role of Virtual Reality as a Safety Training Tool in the Context NOM-026-STPS-2008.- Application of cluster analysis in making decision about purchase of additional material for welding process.- A New Objective Funcion to Simulate Supply Chain Performance Under Disruptions with Cellular Automata.- Prototype of a security system with artificial intelligence.- using neural networks and evolutionary algorithms..- Inverse kinematics estimation based on smart optimization for biomechanical linkages.- Virtual Reality training application of cricothyrotomy.- Proposal of Virtual and Augmented Reality supported by a data structure for giving tracing to chronic diseases treatments. Case: DM2.- Using Augmented Reality and Kinect technologies to promote Reading Habits.- Prediction of car accidents using a maximum sensitivity neural network.- Security Oriented Methodology for Designing Internet of Things Systems.- Internet of Things (IoT) for Monitoring Air Pollutants with an Unmanned Aerial Vehicle (UAV) in a Smart City.- Collaboration of robot swarms with a relation of individuals with prey-predator type.- Characterization of environment using the collective perception of a smart swarm robotics based on data from local sensors.- Practical Network Coding for Multi-source Scenarios.- Accelerometer Based Body Area Network Sensor Authentication.- Virtual reality for social phobia treatment.- A Virtual Reality Serious Game to prevent Type 2 Diabetes Mellitus.- Personal training mechanisms to encourage participation in interactive cycling.- Parkinson's Tremor Data Analysis Device.
virtual reality;human-computer interaction;computer networks;user interfaces;sensors;artificial intelligence;communication;telecommunication networks;robotics;wireless telecommunication systems;internet;wireless networks;mobile computing;augmented reality;swarm robotics;Internet of Things (IoT);mobile devices;ubiquitous and mobile computing;deep learning