Transnational Contexts of Development History, Sociality, and Society of Play

Transnational Contexts of Development History, Sociality, and Society of Play

Video Games in East Asia

Lee, S. Austin; Pulos, Alexis

Springer International Publishing AG

07/2018

243

Mole

Inglês

9783319829180

15 a 20 dias

3401

Descrição não disponível.
.Introduction.- .Part I. History.- 1. Developing History of the Japanese Video Game Industry; Mariko Koizumi.- 2. It's Dangerous to Go Alone! Take this (New Technology): Nintendo's Impact on the Technological Landscape of the Video Gaming Industry; Arielle Goldberg.- Part II. Mobile Social Games.- 3. In-game Purchases and Event Features of Mobile Social Games in Japan; Akiko Shibuya.- 4. Bowling Online: Mobile Social Games for Korean Teen Girls; Hogeun Seo.- 5. Database Production: Planners and Players in a Japanese Mobile Game Studio; Bryan Hartzheim.- Part III. Social Impacts.- 6. Hong Kong Net-bar Youth Gaming: A Labeling Perspective; Sara Liao.- 7. Development of an Internet Gaming Addiction Scale Based on the DSM-5's Nine Diagnostic Criteria with South Korean Gamer Samples; Hongsik Yu.- List of Contributors.- Index.
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Video Games;Gaming History;Digital Play;Game Production;Transnational Gaming