Immersive Learning Research Network

Immersive Learning Research Network

Third International Conference, iLRN 2017, Coimbra, Portugal, June 26-29, 2017. Proceedings

Khosmood, Foaad; Richter, Jonathon; Beck, Dennis; Guetl, Christian; Morgado, Leonel; Pirker, Johanna; Allison, Colin

Springer International Publishing AG

06/2017

272

Mole

Inglês

9783319606323

15 a 20 dias

4569

Descrição não disponível.
Virtual Worlds and Virtual Reality.- Augmented Reality,.- Wearable technologies.- Customized games.- Off the shelf modifications.- Immersive experiences for children with special needs and older adults.- Immersive education to teach specific academic content.
3D;augmented reality;collaborative learning;computer aided instruction;computer vision;e-learning;education;game-based learning;Human-Computer Interaction (HCI);interactive computer graphics;immersive learning;Internet;learning environments;learning experiences;three dimensional computer graphics;user interfaces;virtual environments;virtual reality;virtual worlds;wearable technology