Framing Uncertainty

Framing Uncertainty

Computer Game Epistemologies

Rautzenberg, Markus

Palgrave Macmillan

02/2020

167

Dura

Inglês

9781137595201

15 a 20 dias

454

Descrição não disponível.
Chapter 1: Looking Glass.- Chapter 2: Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2 (2005).- Chapter 3: Not-Ready-To-Hand or How Media become obtrusive.- Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games.- Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games.- Chapter 6: Just Making Images: Evocation in Computer Games. Index.
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Computer;Epistemology;Essay;India;Nation;Philosophy