E-Learning and Games

E-Learning and Games

11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers

El Rhalibi, Abdennour; Gatzidis, Christos; Charles, Fred; Tian, Feng; Tang, Wen

Springer International Publishing AG

10/2017

308

Mole

Inglês

9783319658483

15 a 20 dias

498

Descrição não disponível.
Virtual Reality and Augmented Reality in Edutainment.- Gamification for Serious Game and Training.- Graphics, Imaging and Applications.- E-Learning and Game.
augmented reality;autonomic learning;mobile and personal devices;multiplayer online games;virtual education;agent-based model;authoring tools;complexity;data management;e-book;game vizualization;multimedia applications;recurrent neural network;serious game;simulation algorithm;text mining;time complexity;urban computing;vizualization;wearable computing