E-Learning and Games

E-Learning and Games

10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers

Tian, Feng; Pan, Zhigeng; Liu, Baoquan; El Rhalibi, Abdennour

Springer International Publishing AG

06/2016

426

Mole

Inglês

9783319402581

15 a 20 dias

6613

Descrição não disponível.
E-learning and game; graphics.- Imaging and applications.- Intelligent data analytics and visualization.
augmented reality;automomic learning;mobile and personal devices;multiplayer online games;virtual education;agent-based model;authoring tools;complexity;data management;e-book;game visualization;multimedia applications;recurrent neural network;serious game;simulation algorithm;text mining;time complexity;urban computing;visualization