Subconscious Learning via Games and Social Media

Subconscious Learning via Games and Social Media

Sourina, Olga; Wortley, David; Kim, Seongdong

Springer Verlag, Singapore

10/2016

152

Mole

Inglês

9789811013683

15 a 20 dias

2526

Descrição não disponível.
A evaluation of 3D Character Reflectance and realistic implementation for FPS Game.- Play it Safe: a situational game for occupational safety.- Capacity building in water with serious games.- The Future of Immersive Technologies and Serious Games.- User Generated Character Behaviors in Educational games.- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder.- Associating Sport Skills through Virtual Games: An Introductory Approach.- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device.- Ergonomic Criteria for Creating Online Educational Games for Seniors.- EEG-Based Serious Games.
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Educational Games;Educational Games;Educational Technology;Edutainment Space;Game Development;Immersive Technologies;Serious Games;Serious Games Educational;Therapeutic Games