Procedural Content Generation in Games

Procedural Content Generation in Games

Togelius, Julian; Nelson, Mark J.; Shaker, Noor

Springer International Publishing AG

06/2018

237

Mole

Inglês

9783319826431

15 a 20 dias

454

Descrição não disponível.
Introduction.- The Search-Based Approach.- Constructive Generation Methods for Dungeons and Levels.- Fractals, Noise and Agents with Applications to Landscapes and Textures.- Grammars and L-Systems with Applications to Vegetation and Levels.- Rules and Mechanics.- Planning with Applications to Quests and Story.- ASP with Applications to Mazes and Levels.- Representations for Search-Based Methods.- The Experience-Driven Perspective.- Mixed-Initiative Approaches.- Evaluating Content Generators.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Answer-set programming (ASP);Artificial intelligence (AI);Computational intelligence (CI);Constraints;Design;Fractals;Games;Graphics;Human-computer interaction (HCI);L-systems