Performativity in Art, Literature, and Videogames
Performativity in Art, Literature, and Videogames
Jayemanne, Darshana
Springer International Publishing AG
05/2018
331
Mole
Inglês
9783319853963
15 a 20 dias
4447
Part II. Anterior Motives: Performance in Videogames5. Anterior Motives: From Subjective Shot to Portal's Figure of Reversal6. Performative MultiplicitiesPart III. The Body Eclectic: Distortion, Distraction and Tactile Experience7. Serial Aesthetics: Gaming's Metamorphic Bodies and Baudelaire's 'Argot Plastique'8. Physical Wit: Games and the 'Tactile Unconscious'Part IV. Performative Multiplicities: A Method for Analyzing Videogame Performances9. The Nip and the Byte: Analogue and Digital Performances in Videogames10. Time Invaders: Conceptualizing Performative Game TimeConclusion
Part II. Anterior Motives: Performance in Videogames5. Anterior Motives: From Subjective Shot to Portal's Figure of Reversal6. Performative MultiplicitiesPart III. The Body Eclectic: Distortion, Distraction and Tactile Experience7. Serial Aesthetics: Gaming's Metamorphic Bodies and Baudelaire's 'Argot Plastique'8. Physical Wit: Games and the 'Tactile Unconscious'Part IV. Performative Multiplicities: A Method for Analyzing Videogame Performances9. The Nip and the Byte: Analogue and Digital Performances in Videogames10. Time Invaders: Conceptualizing Performative Game TimeConclusion