Learning Games

Learning Games

The Science and Art of Development

Jones, Greg; Warren, Scott J.

Springer International Publishing AG

06/2017

262

Dura

Inglês

9783319468273

15 a 20 dias

5443


ebook

Descrição não disponível.
1.Introduction.- 2.What Is (And Is Not) A Learning Game?.- 3.Why And How Can Games Influence Learning?.- 4.Ethical Challenges To The Design And Study Of Learning Games.- 5.Should I Really Use Or Design A Learning Game?.-6.Some Tools For Learning Game Design - Game Engines, Virtual Worlds, And Transmedia.- 7.Three Approaches To Designing Games For Learners.- 8.Anytown - A Literacy Game And Its Background.- 9.The Core Anytown Design And Development Process.- 10.Media, Method, And Anytown's Instructional Design.- 11.Lessons From Anytown.- 12.Chalk House - Trying Again Using The Lessons Of Anytown.-13.Accidental Transmedia Design With The Door - Designing An Undergraduate Computer Literacy Course Experience.- 14.Teaching Computer Literacy With Transmedia Designed By Learners With Broken Window.- 15.The Study Of Learning Games.- 16.Conclusion.
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Design tools for learning games;Educational technology;Ethical learning game design;Learning game design principles;Learning game theory;Learning games;Serious games;Transmedia;Virtual worlds and learning;learning and instruction