Game-Based Learning Across the Lifespan

Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics

Ouellet, Hubert; Blat, Josep; Romero, Margarida; Sawchuk, Kimberly; Sayago, Sergio

Springer International Publishing AG

07/2018

154

Mole

Inglês

9783319824314

15 a 20 dias

454

Descrição não disponível.
Cross-generational and age-oriented digital game based learning (DGBL) from childhood to older adulthood.- DGBL state-of-the-art for cross-generational and age-oriented learning.- Childhood play and DGBL: Should parents be afraid of digital technologies for supporting children's work or play?.-Primary education and DGBL: From mini-games to immersive games in primary formal education.- Secondary education and DGBL: the opportunity of mobile game environments.- Higher education and DGBL.- Gaming in the workplace.- Digital game activities in later life: a literature review.- Older adults and DGBL, from exergames to social gaming.- Game co-creation with older adults.- Exergames and games for health across the lifespan.- Serious games for society challenges.- DGBL across the lifespan implications for game designers and formal education.- DGBL across the lifespan, game industry opportunities and challenges.- Cross-generational DGBL outlook for the short, mid and long term future.
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Active aging and technology;Game-based learning;Later life learning;Lifelong learning;Serious games;Serious games and aging;learning and instruction