Artificial Intelligence and Games

Artificial Intelligence and Games

;

Springer-Verlag Berlin

02/2018

337

Dura

Inglês

9783319635187

15 a 20 dias

711

- Part I Background.- Introduction.- AI Methods.- Part II Ways of Using AI in Games.- Playing Games.- Generating Content.- Modeling Players.- Part III, The Road Ahead.- Game AI Panorama.- Frontiers of Game AI Research.- References.- Index.
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Artificial intelligence (AI);Computational intelligence (CI);Machine learning;Games;Digital games;Content generation;Procedural content generation (PCG);Game worlds;Computer games;Game players